Archive for category iPhone

Best iPhone games

Now that the iPad is out, many developers are vamping up their games for a larger scale–but for those who like the compact size and convenience of the iPhone, there’s even more to choose from.

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Robot Unicorn Attack

Price: S$2.99 (US$2.20)
What is it that makes Robot Unicorn Attack so compelling? Is it the flamboyantly rainbow palette? The maddening soundtrack consisting of “Always” by Erasure in infinite loop? The tears of the robot unicorn when you fall to your inevitable fiery demise? We may never know!

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Plants vs. Zombies

Price: S$2.99 (US$2.20)
The zombies are invading and it’s up to you to repel their attack using nothing but green power. This strategy game is cute, inventive and contains hours of play figuring out how to best use the plants in your arsenal against the shambling hordes.

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Doodle Jump

Price: S$0.99 (US$0.73)
Doodle Jump warns you that it is “INSANELY ADDICTIVE”, and it’s not exaggerating. For such a simple concept–a bouncing doodle bug that you have to navigate from platform to platform by moving your iPhone–it seems to provide a crazy amount of fun.

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Angry Birds

Price: S$0.99 (US$0.73)
The birds are angry at the pigs. Why? The pigs nicked their eggs! Clearly, revenge is needed! Using basic physics, you’ll need to catapult your stock of feathered missiles at the pigs’ houses to topple them and destroy the inhabitants, but it’s not as easy as it looks.

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Bejeweled 2

Price: S$2.99 (US$2.20)
PopCap’s classic and ubiquitous gem-matching game comes with four modes for the iPhone, for a leisurely puzzle experience, frantic timed matches or going head-to-head against other players. It’s the perfect way to pass the time in waiting rooms, on the bus, in the grocery store line.

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Rock Band International

Price: A$8.99 (US$7.89)
The port of Rock Band to iPhone is, for the most part, quite smooth. There are four different ways you can play (drums, bass, guitar or vocals), with three difficulty levels, so while the track listing is small (with only a limited number of new tracks to buy), there’s plenty of play there–especially with the Bluetooth multiplayer mode.

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N.O.V.A

Price: S$4.99 (US$3.67)
First-person shooters, regarded as the genre for hardcore gamers, would not, one would suppose, be particularly good on an iPhone.N.O.V.A blows that supposition right out of the water, with a cool single-player campaign, fun sci-fi story and frantic 1-4 player deathmatch mode, all using onscreen touch controls.

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Doodle God

Price: S$0.99 (US$0.73)
Doodle God takes the idea that the creator of the universe is a mad scientist cackling away while randomly combining elements to see what he comes up with and puts you square in the driver’s seat. Combine the wrong ingredients and it could all go belly-up; get it right and watch your world flourish.

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Pac-Man

Price: S$4.99 (US$3.67)
If you don’t know what Pac-Man is, then this game is fun, but it probably won’t mean a lot to you. If, however, you remember standing waiting your turn at the arcade with a coin clutched in your grubby paw, Pac-Man for the iPhone dishes up a serving of sweet, sweet nostalgia with its ghost-dodgin’ and fruit-munchin’.

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Space Ace

Price: S$4.99 (US$3.67)
Anyone familiar with the history of gaming will appreciate Space Ace, a near-perfect port of the 1984 arcade game. It’s notable more for the high quality of the visuals, animated by the renowned Don Bluth Studios, than its gameplay, but it’s worth it on the strength of the storytelling alone.

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Rolando 2

Price: S$4.99 (US$3.67)
Rolandos are round little guys that you roll around the screen as you explore environments and solve puzzles using the touch and motion controls of the iPhone in inventive ways. Some of the round little guys also have moustaches, and it’s hard to argue against a good moustache.

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Zen Bound

Price: S$2.99 (US$2.20)
This isn’t, it claims, so much a game as it is a meditation exercise: Using the touchscreen, you manipulate wooden objects to wrap them entirely in string. There are no scores or timers; when you complete one object, you simply move onto the next. It’s quite strangely mesmerising.

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Unblock Me

Price: S$0.99 (US$0.73)
Unblock Me is based on an old Polish puzzle game called Klotski, in which the player slides wooden blocks around a frame in order to clear a path to the exit for one particular block. There are numerous versions available, but we like this one: The color scheme is quite calming.

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Myst

Price: S$4.99 (US$3.67)
Quite a number of the best games for the iPhone, we’re discovering, are ports of older games taking advantage of better technology than was available at the time of its release. One such is the widely acclaimed point-and-click fantasy adventure Myst, in which the player explores beautiful environments to unravel a mystery.

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Tetris

Price: S$2.99 (US$2.20)
Tetris is possibly the most well-known and -loved electronic puzzle game since the dawn of videogaming, and it has been ported to many devices the world over. The iPhone version takes a little getting used to, but after that, it will feel like you’ve never been lining up those tetrominoes any other way.

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Flight Control

Price: S$0.99 (US$0.73)
As an air traffic controller, your job is to land planes, jets and helicopters safely, getting more complicated the further the game progresses, taking into account the direction of the runway, wind speed and direction, and other aircraft in the sky. Easy-to-see graphics make this a pleasure to play.

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Solitaire City

Price: S$5.99 (US$4.41)
Solitaire City may seem pricey for a card game, but the graphics are slick, the controls responsive, and included in the pack are a number of different card games and the ability to play your own music from iTunes as you play.

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Real Racing

Price: S$4.99 (US$3.67)
From the same dev team behindFlight Control comes Real Racing, a crisp championship car racer that will see you tilting your iPhone to steer your vehicle while touching the screen with your thumbs to control the car’s speed. It’s slick, intuitive, fast-paced fun.

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Robert Rodriguez presents Predators

Price: S$2.99 (US$2.20)
Some sweet graphics and a meteoric rise to become the ultimate Predator make this game endlessly thrilling. Using the Predator’s abilities and crazy technologies, you will stalk and hunt your foes. We particularly like the HUD, which uses interface graphics from the classic film.

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Words With Friends

Price: S$2.99 (US$2.20)
Who doesn’t like Scrabble? That’s what Words With Friends is, a portable Scrabble that you can keep in your pocket and play online wherever and whenever you might be. You can have up to 20 games on the go at once, but unless you’re some sort of Scrabble machine, we probably wouldn’t recommend it.

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This story was originally published at CNET Australia. Image credits are to the individual games. Links are to the games on the Apple App Store in Singapore where available.

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Use the iPhone 4 microSIM in any GSM Phone

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FAQ: 5-bar phone signal

Apple’s recent explanation that iPhone 4 reception issues are linked to Apple’s miscalculation of how it measures signal strength on iPhones, has left many people wondering what that five-bar icon displayed on the phone really means.

Earlier on Friday, Apple issued a statement blaming iPhone reception issues on a software miscalculation rather than on hardware design. Since the iPhone 4 launched last week, thousands of consumers have complained that when gripping the phone around the lower left-hand corner of the device, the signal degrades or calls are dropped.

Apple acknowledged the problem, and explained that customers were simply covering up the antenna with their hand. Now the company says its engineers have made a “stunning” discovery.

People may be finding that their reception is poor and that calls are being dropped not only because they’re holding the phone wrong, but also because they think they have a better signal than they actually do. In the statement, Apple says that it had made a mistake in the formula that calculates the number of bars that display the signal strength on all of its iPhones.

But experts say that the bars that one sees displayed on any cell phone can be misleading. CNET talked to Ron Dicklin, co-founder of Root Wireless, a company that tests and provides accurate data on wireless network and consumer phone performance, to get some answers. Based on that conversation and some additional research, CNET put together this FAQ.

What do the wireless signal bars that appear on the upper left corner of my phone mean?

They are supposed to represent the handset’s ability to connect to the cellular network based on how powerful the carrier’s radio signal is being received. The five bars measure the decibels of power that is being received from the cell phone tower.

What does it mean if I have fewer bars versus if I have more bars?

The closer you are to a cell tower and the more powerful signal you receive from the cell tower, the more bars you’re likely have. If the signal strength is too low, you may have trouble completing a call or receiving data. And if you can make a call, the likelihood that a call may drop or a data connection is interrupted is higher.

Is it different if I have fewer bars on a GSM phone versus using a CDMA phone?

Yes. With GSM, the technology that AT&T and T-Mobile USA use, the probability of having an issue with the cellular network at the lower bar range is going to be higher than with CDMA. CDMA, which is the technology used by Verizon Wireless and Sprint Nextel, is more efficient in how it manages its connection with the network. So even at the lower signal range with CDMA, as long as there’s not a high level of noise due to network congestion, you can maintain a connection just fine.

In raw numbers, what is the range in decibels of what’s considered a good strong signal and one that is weak?

As a rule of thumb around -113 decibels is on the low end of the signal bar range, and around -50 decibels is on the high end (more signal bars). The closer the decibel measurement is to zero, the stronger the signal.

Apple said it was “stunned” to discover the formula it used to calculate how many bars of signal strength to display is totally wrong. What does this mean?

While one might assume that each bar represented on the iPhone signal strength icon represents the same number of decibels, apparently that’s not the case. According to testing by the Web site AnandTech, the fifth bar on the iPhone represents about 40dB, but the fourth bar only represents about 10dB. The third bar represents a change of only about 2dB. The second bar represents 4dB, and the first bar represents a difference of 6dB.

Why doesn’t Apple just measure the bars in a linear fashion so that each bar represents an equal share of decibels?

Because the range is so big, it’s harder to diagnose problems at lower signal strengths. Signal strength measurement doesn’t need to be very granular at the top end of the scale because performance is only affected when it drops off considerably. But more granularity is needed in the lower part of the scale.

Is there a standard way that cell phone manufacturers use to measure the signal strength?

Unfortunately, there is no standard way to measure signal strength. One of the steps Root Wireless performs to properly validate that its on-device metering software is working correctly, is to put each of the supported handsets in a lab which measures a known decibel rating against what the handset reads and displays in signal bars. Through its tests, Dicklin said, the company has seen rather large differences in how handset manufactures relate decibels to bars.

Is there a more precise way of measuring signal strength other than the five-bar graphic?

Smartphones, such as those using the Android software and RIM’s BlackBerry, can also display reception in terms of numeric decibels instead of just as a five-bar graphic. But AnandTech points out that Apple has removed the tool.

Should I even care about these wireless bar signals?

Yes. If the phone is working correctly you probably wouldn’t reference it much, but if you are having an issue it’s a good tool to help isolate what the problem may be. It’s like a gas gauge on a car. If you were driving down the road and your car suddenly stopped and the gas gauge reads empty, you’d conclude that the reason your car stopped is because you ran out of gas. If you are having problems with a call and the signal bars are low, you’re probably not able to make the call due to poor signal strength.

So if I have all five bars of service my phone should work perfectly?

Not necessarily. You can have full signal bars and if the network is heavily congested you will still have problems maintaining a good connection. This condition happens more in heavily populated areas where many people are using the network at the same time, like in big cities and at sporting events for example.

By Marguerite Reardon

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Apple finds iPhone 4 signal bars misleading, hiding poor signal

Apple just issued their official statement on the non-existent iPhone 4 reception issues. What iPhone 4 users are experiencing when they grip the lower left corner is just their real signal, poor as it seems. Their poor signal has so far been obscured by the deceptive signal bars, which obviously tend to exaggerate the signal levels due to some erroneous formula in the iPhone software.

Apple’s statement on the iPhone 4 reception issues (which they previously dismissed as nonexistent), says that all phones have issues in areas of poor signal and it’s just that the iPhones show the available signal in a wrong way. Apple plans to fix that with a software release that should make graphical representation of available signal more real. End of problem.

We’ve seen examples of Apple’s hypocrisy many times but this is just too much. To treat millions of customers who paid big money to have your latest product as a flock of sheep is just outrageous.

How on Earth could an erroneous signal indicator be the reason for dropped calls/reduced data rates? And what is that magical firmware that will bend the laws of physics and improve the iPhone 4 reception when you are holding it… you know… the way you’ve been holding every other phone you’ve owned so far?

Apple also dares take a hit at other phones (Motorola, Nokia and RIM) for losing some signal strength when held in a specific way. This is true, of course, but much like Apple’s statement that “iPhone 4 makes video calls a reality”, the implied by this one is ridiculous in much the same way. No other handset loses as much signal when held in a natural way, let alone drop calls because of this.

So yeah, thanks for the effort Apple, but no thanks.

For a good laugh you can follow the source link and read Apple’s full statement.

Source

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Review – Apple iOS 4

What’s new:

  • Homescreen wallpapers
  • Folder organization of the homescreen icons
  • Multitasking and fast app switching
  • Google/Wikipedia search in Spotlight
  • Bluetooth keyboard pairing support
  • SMS character counter
  • SMS search
  • Email threading
  • Unified Email inbox
  • Email archiving is now available when you setup Gmail
  • Spell checker
  • iPod music player can now create, edit and delete playlists
  • 5x digital zoom in still camera
  • Touch-focus in video capture (for video enabled iPhones)
  • Keyboard layouts span over QWERTY, QWERTZ, and AZERTY
  • Minor icon design facelifts
  • Video call support (only in iPhone 4 and only over Wi-Fi)
  • iBooks e-book and PDF reader

What’s still missing:

  • No Flash support in the web browser
  • No true multitasking for all applications
  • iOS4 for iPhone 3G has limited new feature set
  • Poor performance on iPhone 3G
  • No quick toggles for Wi-Fi, Bluetooth or 3G
  • No social networking integration
  • No info widgets on lockscreen or homescreen
  • SMS tones are still not customizable
  • No mass mark emails as read
  • No proper file browser or access to the file system
  • No USB mass storage mode
  • No vibration feedback when touching the screen
  • No Bluetooth file transfers to other mobile phones
  • Contacts lack a swipe-to-delete or mass delete feature
  • No SMS/MMS delivery notifications
  • No smart dialing (but Spotlight is a somewhat of a substitute)
  • No DivX or XviD video support and no official third-party application to play that
  • The whole iPhone is too dependent on iTunes – you cannot add the same type of content (video, photos, apps) to the phone from two computers, a regular file management interface would have been much better

Multitasking
Though you’ve always been able to multitask with native iPhone features like the music player, the option is now available for third-party apps. Your primary access point is a multitasking menu that’s accessible by double tapping the Home button. Once there, you’ll see a list of currently running applications along the bottom of the display that you can scroll through using a sideways finger swipe. The pop-up menu shows only four apps at a time, and we’re still investigating whether you’re limited as to how many apps you can open at once.

Managing the multitasking menu couldn’t be easier. To open a running app, scroll though the menu and tap its icon once. When you’re ready to end an app, first use a long press on the related icon and then click the tiny delete icon in the top left corner. Switching among apps is a simple process as well: As you move back and forth, you’ll return to the exact point you left.

But is it real multitasking?
As you’d expect, Apple’s multitasking works a little differently than on other smartphones. Instead of having all device resources available to every running app, iOS 4 lets only seven app services run in the background. These include audio (you’ll be able to play Pandora radio, for example), VoIP services like Skype, GPS/location for apps like TomTom, push notifications, local notifications (those that don’t to have to go through a server), task completion (users get an alert when a process is finished), and fast app switching (apps essentially hibernate to not use the CPU).

According to Apple, this arrangement will have less of a drain on resources like battery life and memory than if it gave developers free reign. Also, pausing most background apps will free the system from having to juggle resources and kill stalled applications.

Though some have complained that the built-in limitations mean that iOS 4 doesn’t have “real” multitasking, we think “incomplete” is a better description. Granted, you can’t run everything in the background, but iOS 4 does allow you to run certain features from multiple apps simultaneously. If that isn’t multitasking, then we don’t know what is. What’s more, it wouldn’t be the first time Apple limited features or took longer with development in order to produce a desired customer experience. You may not agree with such a philosophy, but Apple has always been honest about pursuing it. Like with so many other things in technology, it comes down to what works best for you.

Nice, but not miles ahead
On the whole, we were quite pleased with the multitasking experience. As it has a talent for doing, Apple has presented the feature in a slick, easy-to-use manner. It performed beautifully without ever crashing or freezing the phone; it didn’t appear to negatively affect our iPhone 3G’s battery (we’ll follow up with more-thorough testing in that regard once we get an iPhone 4); and it accomplishes what it sets out do. But even with strong points, we wouldn’t agree that it’s the “the best” way to multitask (a common Apple claim). It may save you a few clicks, but other approaches–such as the “deck of cards” interface on webOS–continue to impress. Similarly, though limited multitasking may result in more-efficient power management, we’ll have to run comparison testing with other smartphones before we can agree.

We also don’t share CEO Steve Jobs’ view that Apple’s solution isn’t a task manager. When he unveiled iOS 4 in April, Jobs took a dig at Android and other operating systems that require you to close background applications that might be slowing down the phone. “In multitasking, if you see a task manager… they blew it,” he said. “Users shouldn’t ever have to think about it.” Fair enough, but we think it’s a matter of semantics. As with most task managers, the iOS 4 multitasking menu allows you to scan through running applications and close any that you’re no longer using. Granted, you may not have to kill frozen applications as often as you would on, say, a Windows Mobile phone, but you still have that option. We also found usability quirks that are common with task manager apps. Pressing the Home button once, for example, simply sends an app to the background; it does not end it completely. To do so, you’ll need to open the multitasking menu, find the related icon, and end it there.

Home screen folders
Though we love apps as much as the next person, we’ve become tired of scrolling through several pages of iPhone home screens. Thankfully, that has changed with the addition of home screen folders. This is another common feature that competing devices have long offered, so it’s nice to see Apple stepping up.

To get started, use a long press on the home screen so the icons “jiggle.” When your icons are dancing (they’ll also have a tiny delete icon in the corner) you can take an app and drop it on top of another to create a folder. The folder will then appear as a square with tiny icons of the included app inside. Tap the folder to access the included apps and get an expanded view of the folder’s contents. Alternatively, if you want to remove an app, just drag it back to the home screen.

Thankfully, you’re awarded a fair amount of flexibility for folder organization. You can add as many folders as you like, change the default folder name, and add both related and unrelated apps. Surprisingly, we could even group legacy features like the Weather and Stock applications into a single folder. The process is easy, though we wouldn’t say it offers a huge change from the equivalent experience on Android. And really, Apple, we’re limited to just 12 apps in one folder?

Email changes
Though the iPhone always has been a functional email machine, we never enjoyed switching back and forth among multiple accounts to read new messages. Fortunately, iOS 4 has a new unified inbox that is accessible under the “Mail” option on your home screen. Listed above your individual inboxes is a new option for “All inboxes,” which contains messages from multiple accounts. You can’t access individual folders from the universal inbox, but you can delete and move messages. Here again, it works well, but it’s not vastly superior to how competing OSes handle the same process.

Other email changes include the capability to add multiple Exchange accounts, organize emails by thread, jump directly to individual inboxes, and open attachments with a preferred app. All are nice, but we’ll delve into a couple of our favorites for more detail. Emails in a thread will now be designated by a small number on the left side of the message header. Clicking the number will take you to a separate screen that lists all relevant messages. It’s a nice touch, and we like that you can move or delete messages in the thread. We also like the new option to delete emails directly from search results.

Home screen customization
Unlike the previous three features, this change was low on our wish list, but Apple’s done a decent job rolling it out. Sure, you always could change the standard black background using a third-party app, but iOS 4 adds the native capability to the iPhone and iPod touch. First, find the “wallpaper” option in the Settings menu and choose either a provided wallpaper or a photo in your camera roll. After making your selection, you’ll have the option to set it as the wallpaper for your home screen, the lock screen, or both.

It’s all straightforward, but there are a few troublesome tradeoffs. First off, we can’t fathom why the iPhone 3G didn’t get this option. Also, keep in mind that once you ditch the standard black background, there’s no way to get it back. You can take a photo of a black wall, the night sky, or a dark room, but that’s hardly the same thing. And don’t be surprised to find that some of your native wallpapers have been replaced by new options. Apple giveth, and Apple hath taken away.

Camera zoom
You’ll have to wait for the iPhone 4 to get a 5-megapixel shooter, but iOS 4 adds a 5x zoom for the still camera. When taking a photo, just tap the screen to see the zoom bar. Use your finger to pan in and out, but remember that since this is digital zoom, picture quality will degrade as you zoom in.

Spell check
The iPhone has long had an autocorrect feature that changes words as you type, but we’ve never considered it to be completely useful. That’s why we’re bigger fans of the new spell check feature that notifies you of unrecognized or misspelled words with a red underline. It works when you’re composing both e-mails and text messages, and you get a list of suggested corrections. We’d like more suggestions, but that’s a small point.

Tap-to-focus video
On the iPhone 3GS you can use the tap-to-focus feature in the still and video cameras. We’ve never found that this feature makes that much of a difference, but it certainly doesn’t hurt to have it.

Search text messages
You’ll now find a search bar for your text messages. It works just like the search option for emails.

Photo gallery
You can organize all images from an event or those that feature a specific friend. For both, however, you’ll need to have already used the face recognition options in iPhoto or Aperture and sync with iTunes. One expected change appears to have vanished, however: When we played with the initial beta version of iOS 4 we saw an option in the gallery for rotating photos, but we can’t find it again in the final version.

Geolocation
The addition of Geolocations lets you view where you took your latest shots on a map and sort your images by location. This is quite a cool feature, particularly for frequent travelers who like to mark their journeys around the world. But if this isn’t your thing, you can turn off location services in the Settings menu.

Safari search
When typing a URL in the Safari browser, you’ll see not only the URL title of sites you’ve visited recently, but also the full Web address. That’s a nice touch.

Universal search Web and Wikipedia results will now show up in the Universal Search. It takes a couple of clicks to get them going, but it’s convenient.

Playlist
In the iPod player, Apple added an option for creating playlists on the go. We created one in a few steps and added a selection of tunes. What’s more, we’re always happy when we can do something without going through iTunes.

Bluetooth keyboards
We haven’t tested this option yet, but it should be useful for messaging addicts or aspiring novelists.

Birthday calendar
You can keep track of upcoming birthdays with a designated calendar. It’s accessible directly from the main calendar option.

Other minor changes
You’ll also see a host of other usability and interface tweaks. We haven’t located them all yet, but here’s what we’ve found so far.

  • Now that a double tap of the Home button opens the multitasking menu, you can no longer use the control as a shortcut for a designated feature. As such, the option is gone from the Setting menu. A small price to pay for a new feature, we suppose.
  • The calculator icon has been resigned. The feature is the same, however.
  • You can send apps as gifts.
  • Swiping to the far left of the multitasking menu will reveal music player controls and a shortcut for locking the display rotation.
  • The location icon in the Google Maps application has changed from a bull’s eye to an arrow.

What remains
We have not tested the remaining major iOS 4 features. Once we get an iPhone 4 later in the week, we will use the new applications and expand this section.

Enterprise
Worker bees will get options like enhanced data protection, mobile device management, wireless app distribution, support for Exchange 2010, and SSL VPN from Juniper and Cisco.

iBooks
Apple’s ebook reader joins Amazon’s Kindle app as an option for bookworms. You will be able to access Apple’s iBookstore to purchase new content, and if you have an iPhone and an iPad, you can read your book on both devices (with just one purchase) and sync your current page. It looked nifty when Jobs offered a demo of iBooks during his WWDC keynote, but we’ll be sure to test it ourselves.

Game Center
Coming “later this year,” Game Center will include features like a social gaming network, the ability to invite friends to games, leaderboards and achievements, and the opportunity for “matchmaking” (setting up two people to play).

Kent German

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